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Desert Eyes: CG Short Film:

I  was co-director, visdev/concept artist, lead texture artist, lighter, and compositor on this thesis film. Our goal was to combine 3D CG with painterly stylization.

Renders from Film

In these renders, I was responsible for: 

texture painting characters, props, and backgrounds in Blender and Photoshop

lighting in Maya

compositing in Nuke

colorgrading in Premiere

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