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Desert Eyes: CG Short Film:
I was co-director, visdev/concept artist, lead texture artist, lighter, and compositor on this thesis film. Our goal was to combine 3D CG with painterly stylization.
Renders from Film
In these renders, I was responsible for:
texture painting characters, props, and backgrounds in Blender and Photoshop
lighting in Maya
compositing in Nuke
colorgrading in Premiere
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